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Anathemancer
{1}{B}{R}
Creature -- Zombie Wizard
2/2
When ~this~ enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return ~this~ from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Architects of Will
{2}{U}{B}
Artifact Creature -- Human Wizard
3/3
When ~this~ enters, look at the top three cards of target player's library, then put them back in any order.
Cycling {u/b} ({u/b}, Discard ~this~: Draw a card.)
Ardent Plea
{1}{W}{U}
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast ~this~, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Arsenal Thresher
{2}{W/B}{U}
Artifact Creature -- Construct
2/2
As ~this~ enters, you may reveal any number of other artifact cards from your hand. ~this~ enters with a +1/+1 counter on it for each card revealed this way.
Aven Mimeomancer
{1}{W}{U}
Creature -- Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Bant Sojourners
{1}{G}{W}{U}
Creature -- Human Soldier
2/4
When you cycle ~this~ and when ~this~ dies, you may create a 1/1 white Soldier creature token.
Cycling {2}{W} ({2}{W}, Discard ~this~: Draw a card.)
Bant Sureblade
{G/U}{W}
Creature -- Human Soldier
2/1
As long as you control another multicolored permanent, ~this~ gets +1/+1 and has first strike.
Behemoth Sledge
{1}{G}{W}
Artifact -- Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
Bituminous Blast
{3}{B}{R}
Instant
Cascade (When you cast ~this~, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
~this~ deals 4 damage to target creature.
Blitz Hellion
{3}{R}{G}
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, ~this~'s owner shuffles it into their library.
Bloodbraid Elf
{2}{R}{G}
Creature -- Elf Berserker
3/2
Haste (~this~ can attack and {T} as soon as it comes under your control.)
Cascade (When you cast ~this~, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Brainbite
{2}{U}{B}
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
Captured Sunlight
{2}{G}{W}
Sorcery
Cascade (When you cast ~this~, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Cloven Casting
{5}{U}{R}
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Colossal Might
{R}{G}
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Crystallization
{G/U}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
Dauntless Escort
{1}{G}{W}
Creature -- Rhino Soldier
3/3
Sacrifice ~this~: Creatures you control gain indestructible until end of turn.
Deadshot Minotaur
{3}{R}{G}
Creature -- Minotaur
3/4
When ~this~ enters, it deals 3 damage to target creature with flying.
Cycling {r/g} ({r/g}, Discard ~this~: Draw a card.)
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