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1136 results - Link to this list
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Abbey Gargoyles
{2}{W}{W}{W}
Creature -- Gargoyle
3/4
Flying, protection from red
Abbey Griffin
{3}{W}
Creature -- Griffin
2/2
Flying, vigilance
Aberrant Researcher
{3}{U}
Creature -- Human Insect
3/2
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform ~this~.
Abolisher of Bloodlines
Creature -- Eldrazi Vampire
6/5
Flying
When this creature transforms into ~this~, target opponent sacrifices three creatures.
Abzan Skycaptain
{3}{W}
Creature -- Bird Soldier
2/2
Flying
When ~this~ dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Academy Drake
{2}{U}
Creature -- Drake
2/2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If ~this~ was kicked, it enters the battlefield with two +1/+1 counters on it.
Adarkar Valkyrie
{4}{W}{W}
Snow Creature -- Angel
4/5
Flying, vigilance
{T}: When target creature other than ~this~ dies this turn, return that card to the battlefield under your control.
Adarkar Windform
{4}{U}
Snow Creature -- Illusion
3/3
Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)
Admonition Angel
{3}{W}{W}{W}
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than ~this~.
When ~this~ leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Advanced Hoverguard
{3}{U}
Creature -- Drone
2/2
Flying
{U}: ~this~ gains shroud until end of turn. (It can't be the target of spells or abilities.)
Advanced Stitchwing
{3}{U}{U}
Creature -- Zombie Horror
3/4
Flying
{2}{U}, Discard two cards: Return ~this~ from your graveyard to the battlefield tapped.
Aegis Angel
{4}{W}{W}
Creature -- Angel
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
When ~this~ enters the battlefield, another target permanent gains indestructible for as long as you control ~this~. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Aerial Caravan
{4}{U}{U}
Creature -- Human Soldier
4/3
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Aerial Guide
{2}{U}
Creature -- Drake
2/2
Flying
Whenever ~this~ attacks, another target attacking creature gains flying until end of turn.
Aerial Responder
{1}{W}{W}
Creature -- Dwarf Soldier
2/3
Flying, vigilance, lifelink
Aerial Toastmaster
{3}{W}
Artifact Creature -- Cyborg Rigger
3/2
Flying
{3}{W}, Sacrifice another artifact: ~this~ assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Aerie Mystics
{4}{W}
Creature -- Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Aeronaut Admiral
{3}{W}
Creature -- Human Pilot
3/1
Flying
Vehicles you control have flying.
Aesthir Glider
{3}
Artifact Creature -- Bird Construct
2/1
Flying
~this~ can't block.
AEther Swooper
{1}{U}
Creature -- Vedalken Artificer
1/2
Flying
When ~this~ enters the battlefield, you get {e}{e} (two energy counters).
Whenever ~this~ attacks, you may pay {e}{e}. If you do, create a 1/1 colorless Servo artifact creature token.

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