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Angrath's Marauders
{5}{R}{R}
Creature -- Human Pirate
4/4
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Anthem of Rakdos
{2}{B}{R}{R}
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and ~this~ deals 1 damage to you.
Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Bitter Feud
{4}{R}
Enchantment
As ~this~ enters, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Blind Fury
{2}{R}{R}
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Calamity Bearer
{2}{R}{R}
Creature -- Giant Berserker
3/4
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Charging Tuskodon
{3}{R}{R}
Creature -- Dinosaur
4/4
Trample
If ~this~ would deal combat damage to a player, it deals double that damage to that player instead.
Curse of Bloodletting
{3}{R}{R}
Enchantment -- Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Desperate Gambit
{R}
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Dictate of the Twin Gods
{3}{R}{R}
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Dual Doomsuits
Artifact -- Contraption
Whenever you crank ~this~, each time a source you control would deal damage this turn, it deals double that damage instead.
Fiendish Duo
{4}{R}{R}
Creature -- Devil
5/5
First strike (~this~ deals combat damage before creatures without first strike.)
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Fire Servant
{3}{R}{R}
Creature -- Elemental
4/3
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Furnace of Rath
{1}{R}{R}{R}
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Gisela, Blade of Goldnight
{4}{R}{W}{W}
Legendary Creature -- Angel
5/5
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Goblin Charbelcher
{4}
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. ~this~ deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, ~this~ deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Goblin Goliath
{4}{R}{R}
Creature -- Goblin Mutant
5/4
When ~this~ enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Goldnight Castigator
{2}{R}{R}
Creature -- Angel
4/9
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to ~this~, it deals double that damage to ~this~ instead.
Gratuitous Violence
{2}{R}{R}{R}
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Impulsive Maneuvers
{2}{R}{R}
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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