Login

Search
Trade
Autocard
Search options
(partial) name
cost
converted
type
subtypes
supertypes
power / toughness
ability
text
abbreviation
color
deck colors
rarity
expansion
flavor text
artist
value


name contained in:

order by (1)
(2)
(3) name

Output options

1126 results - Link to this list
New search
Abandoned Campground
Land
~this~ enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
Abandoned Outpost
Land
~this~ enters tapped.
{T}: Add {W}.
{T}, Sacrifice ~this~: Add one mana of any color.
Abraded Bluffs
Land -- Desert
~this~ enters tapped.
When ~this~ enters, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
Abstergo Entertainment
Legendary Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile ~this~: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Academy Ruins
Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Access Tunnel
Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Accursed Duneyard
Land
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Adanto, the First Fort
Legendary Land
(Transforms from Legion's Landing.)
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Adarkar Wastes
Land
{T}: Add {C}.
{T}: Add {W} or {U}. ~this~ deals 1 damage to you.
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AEther Hub
Land
When ~this~ enters, you get {e} (an energy counter).
{T}: Add {C}.
{T}, Pay {e}: Add one mana of any color.
Agadeem, the Undercrypt
Land
As ~this~ enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Age-Graced Chapel
Land
~this~ enters tapped.
{T}: Add {W} or {B}.
Aggressive Crag
Land
At the beginning of your combat step, tap CARDNAME.
{T}: Add {R} or {W}.
Aggressive Crag (playtest)
Land
At the beginning of your combat step, tap CARDNAME.
{T}: Add {R} or {W}.
Akoum Refuge
Land
~this~ enters tapped.
When ~this~ enters, you gain 1 life.
{T}: Add {B} or {R}.
Akoum Teeth
Land
~this~ enters tapped.
{T}: Add {R}.
Alchemist's Refuge
Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Ally Encampment
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice ~this~: Return target Ally you control to its owner's hand.
Alpine Meadow
Snow Land -- Mountain Plains
({T}: Add {R} or {W}.)
~this~ enters tapped.

Show remaining 1106 cards.

New search