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Angel of Salvation
{6}{W}{W}
Creature -- Angel
5/5
Flash; convoke (Your creatures can help cast ~this~. Each creature you tap while casting ~this~ pays for {1} or one mana of that creature's color.)
Flying
When ~this~ enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

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name expansion rarity artist flavor text original text image
Angel of Salvation March of the Machine Commander rare D. Alexander Gregory Flash; convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)</i>
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Angel of Salvation Time Spiral Remastered rare D. Alexander Gregory Flash; convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)</i>
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Duel Decks: Elspeth vs. Tezzeret rare D. Alexander Gregory Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Future Sight rare D. Alexander Gregory Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Abilities (click to find cards with that ability):
Flying (1896)
When ~this~ enters the battlefield, {effect} (1749)
Flash (266)
Convoke (51)
Prevent the next {n} damage that would be dealt this turn to any number of targets, divided as you choose (5)


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