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Hinterland Scourge
Creature -- Werewolf
3/2
~this~ must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~this~.

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name expansion rarity artist flavor text original text image
Dark Ascension common Steven Belledin Rulings 1/22/2011 If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. document.getElementsByC . . . but the monster within was a tireless hunter. Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Dark Ascension common Steven Belledin Rulings 1/22/2011 If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. document.getElementsByC . . . but the monster within was a tireless hunter. Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

Abilities (click to find cards with that ability):
Transform ~this~ (94)
At the beginning of each upkeep, if a player cast {n} or more spells last turn, {effect} (33)
~this~ must be blocked if able (6)


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