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Biting Rain
{2}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn.
Madness {2}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cry of the Carnarium
{1}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Death Frenzy
{3}{B}{G}
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Death's-Head Buzzard
{1}{B}{B}
Creature -- Bird
2/1
Flying
When ~this~ dies, all creatures get -1/-1 until end of turn.
Decree of Pain
{6}{B}{B}
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard ~this~: Draw a card.)
When you cycle ~this~, all creatures get -2/-2 until end of turn.
Drown in Sorrow
{1}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Find // Finality
{B/G}{B/G} // {4}{B}{G}
Sorcery // Sorcery
Return up to two target creature cards from your graveyard to your hand.
//
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Flaying Tendrils
{1}{B}{B}
Sorcery
Devoid (~this~ has no color.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Golden Demise
{1}{B}{B}
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Havoc Demon
{5}{B}{B}
Creature -- Demon
5/5
Flying
When ~this~ dies, all creatures get -5/-5 until end of turn.
Hideous Laughter
{2}{B}{B}
Instant -- Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal ~this~ from your hand and pay its splice cost. If you do, add ~this~'s effects to that spell.)
Infest
{1}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn.
Languish
{2}{B}{B}
Sorcery
All creatures get -4/-4 until end of turn.
Massacre
{2}{B}{B}
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast ~this~ without paying its mana cost.
All creatures get -2/-2 until end of turn.
Mephitic Vapors
{2}{B}
Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Nausea
{1}{B}
Sorcery
All creatures get -1/-1 until end of turn.
Night Incarnate
{4}{B}
Creature -- Elemental
3/4
Deathtouch
When ~this~ leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke {3}{B} (You may cast ~this~ for its evoke cost. If you do, it's sacrificed when it enters.)
Plague Dogs
{4}{B}
Creature -- Phyrexian Zombie Dog
3/3
When ~this~ dies, all creatures get -1/-1 until end of turn.
{2}, Sacrifice ~this~: Draw a card.
Rags // Riches
{2}{B}{B} // {5}{U}{U}
Sorcery // Sorcery
All creatures get -2/-2 until end of turn.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures.
Rising Miasma
{3}{B}
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3--{5}{B}{B} (If you cast ~this~ for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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