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Abzan Runemark
{2}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
AEther Web
{1}{G}
Enchantment -- Aura
Flash (You may cast ~this~ any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Angelic Destiny
{2}{W}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return ~this~ to its owner's hand.
Armor of Faith
{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
Armor of Thorns
{1}{G}
Enchantment -- Aura
You may cast ~this~ as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Boar Umbra
{2}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy ~this~.)
Boon Satyr
{1}{G}{G}
Enchantment Creature -- Satyr
4/2
Flash
Bestow {3}{G}{G} (If you cast ~this~ for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
Briar Shield
{G}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice ~this~: Enchanted creature gets +3/+3 until end of turn.
Brilliant Halo
{1}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
When ~this~ is put into a graveyard from the battlefield, return it to its owner's hand.
Call to Serve
{1}{W}
Enchantment -- Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Capashen Standard
{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice ~this~: Draw a card.
Celestial Mantle
{3}{W}{W}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Colossification
{5}{G}{G}
Enchantment -- Aura
Enchant creature
When ~this~ enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Conviction
{1}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return ~this~ to its owner's hand.
Crown of Vigor
{1}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice ~this~: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Cunning
{1}{U}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice ~this~ at the beginning of the next cleanup step.
Dark Favor
{1}{B}
Enchantment -- Aura
Enchant creature
When ~this~ enters, you lose 1 life.
Enchanted creature gets +3/+1.
Dark Privilege
{1}{B}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Demonic Appetite
{B}
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Demonic Vigor
{B}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

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