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23 results - Link to this list
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Abomination of Gudul
{3}{B}{G}{U}
Creature -- Horror
3/4
Flying
Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Baral, Chief of Compliance
{1}{U}
Legendary Creature -- Human Wizard
1/3
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Blurry Beeble
{U}
Artifact Creature -- Cyborg Beeble
1/1
Blurry (~this~ can be blocked only if defending player was wearing glasses as it was cast.)
Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card.
Daring Saboteur
{1}{U}
Creature -- Human Pirate
2/1
{2}{U}: ~this~ can't be blocked this turn.
Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card.
Dictation Quillograph
Artifact -- Contraption
Whenever you crank ~this~, until end of turn, target creature gains "Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card."
Force Away
{1}{U}
Instant
Return target creature to its owner's hand.
Ferocious -- If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Gate to the Afterlife
{3}
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
{2}, {T}, Sacrifice ~this~: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Izzet Keyrune
{3}
Artifact
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, ~this~ becomes a 2/1 blue and red Elemental artifact creature.
Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card.
Jeskai Ascendancy
{U}{R}{W}
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Jeskai Elder
{1}{U}
Creature -- Human Monk
1/2
Prowess (Whenever you cast a noncreature spell, ~this~ gets +1/+1 until end of turn.)
Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card.
Lamplighter of Selhoff
{4}{U}
Creature -- Zombie Horror
3/5
When ~this~ enters, if you control another Zombie, you may draw a card. If you do, discard a card.
Marauding Looter
{2}{U}{R}
Creature -- Human Pirate
4/3
Raid -- At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Mask of Memory
{2}
Artifact -- Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Murder of Crows
{3}{U}{U}
Creature -- Bird
4/4
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Riddlesmith
{1}{U}
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Sage of the Falls
{4}{U}
Creature -- Merfolk Wizard
2/5
Whenever ~this~ or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Salvage Drone
{U}
Creature -- Eldrazi Drone
1/1
Devoid (~this~ has no color.)
Ingest (Whenever ~this~ deals combat damage to a player, that player exiles the top card of their library.)
When ~this~ dies, you may draw a card. If you do, discard a card.
Shipwreck Looter
{1}{U}
Creature -- Human Pirate
2/1
Raid -- When ~this~ enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Shoal Kraken
{4}{U}
Creature -- Kraken
3/5
Constellation -- Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Skeleton Key
{1}
Artifact -- Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {2}

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