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13 results - Link to this list
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Breezekeeper
{3}{U}
Creature -- Djinn
4/4
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Ertai's Familiar
{1}{U}
Creature -- Illusion
2/2
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When ~this~ phases out or leaves the battlefield, mill three cards.
{U}: Until your next upkeep, ~this~ can't phase out.
Katabatic Winds
{2}{G}
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Merfolk Raiders
{1}{U}
Creature -- Merfolk Soldier
2/3
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Old Fogey
{G}{G}
Summon -- Dinosaur
7/7
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
Sandbar Crocodile
{4}{U}
Creature -- Crocodile
6/5
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Shimmering Efreet
{2}{U}
Creature -- Efreet
2/2
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever ~this~ phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Taniwha
{3}{U}{U}
Legendary Creature -- Serpent
7/7
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Teferi's Drake
{2}{U}
Creature -- Drake
3/2
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Imp
{2}{U}
Creature -- Imp
1/1
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever ~this~ phases out, discard a card.
Whenever ~this~ phases in, draw a card.
Teferi's Isle
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
~this~ enters tapped.
{T}: Add {U}{U}.
Tolarian Drake
{2}{U}
Creature -- Drake
2/4
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Warping Wurm
{2}{G}{U}
Creature -- Wurm
1/1
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, ~this~ phases out unless you pay {2}{G}{U}.
Whenever ~this~ phases in, put a +1/+1 counter on it.

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