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Falkenrath Marauders
{3}{R}{R}
Creature -- Vampire Warrior
2/2
Flying
Haste (~this~ can attack and {T} as soon as it comes under your control.)
Whenever ~this~ deals combat damage to a player, put two +1/+1 counters on it.
Fierce Invocation
{4}{R}
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Glowstone Recluse
{2}{G}
Creature -- Spider
2/3
Mutate {3}{G} (If you cast ~this~ for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever ~this~ mutates, put two +1/+1 counters on it.
Martyr's Soul
{2}{W}
Creature -- Spirit Soldier
3/2
Convoke (Your creatures can help cast ~this~. Each creature you tap while casting ~this~ pays for {1} or one mana of that creature's color.)
When ~this~ enters, if you control no tapped lands, put two +1/+1 counters on it.
Salt Road Ambushers
{3}{G}
Creature -- Dog Warrior
3/3
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph {3}{G}{G} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Sigil Captain
{1}{G}{W}{W}
Creature -- Rhino Soldier
3/3
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
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