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14 results - Link to this list
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AEther Flash
{2}{R}{R}
Enchantment
Whenever a creature enters, ~this~ deals 2 damage to it.
Blasting Station
{3}
Artifact
{T}, Sacrifice a creature: ~this~ deals 1 damage to any target.
Whenever a creature enters, you may untap ~this~.
Bloodhill Bastion
Plane -- Equilor
Whenever a creature enters, it gains double strike and haste until end of turn.
Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Carnival of Souls
{1}{B}
Enchantment
Whenever a creature enters, you lose 1 life and add {B}.
Death Match
{3}{B}
Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Immersturm
Plane -- Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Intruder Alarm
{2}{U}
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Lethal Vapors
{2}{B}{B}
Enchantment
Whenever a creature enters, destroy it.
{0}: Destroy ~this~. You skip your next turn. Any player may activate this ability.
Mana Echoes
{2}{R}{R}
Enchantment
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Mantle of Leadership
{1}{W}
Enchantment -- Aura
Flash (You may cast ~this~ any time you could cast an instant.)
Enchant creature
Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
Pandemonium
{3}{R}
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Shielded by Faith
{1}{W}{W}
Enchantment -- Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach ~this~ to that creature.
Spreading Plague
{4}{B}
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Tainted AEther
{2}{B}{B}
Enchantment
Whenever a creature enters, its controller sacrifices a creature or land of their choice.

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