New search
Archmage Ascension
{2}{U}
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on ~this~.
As long as ~this~ has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Beastmaster Ascension
{2}{G}
Enchantment
Whenever a creature you control attacks, you may put a quest counter on ~this~.
As long as ~this~ has seven or more quest counters on it, creatures you control get +5/+5.
Bloodchief Ascension
{B}
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on ~this~. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if ~this~ has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Luminarch Ascension
{1}{W}
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on ~this~. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if ~this~ has four or more quest counters on it.
Pyromancer Ascension
{1}{R}
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on ~this~.
Whenever you cast an instant or sorcery spell while ~this~ has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Quest for Ancient Secrets
{U}
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on ~this~.
Remove five quest counters from ~this~ and sacrifice it: Target player shuffles their graveyard into their library.
Quest for Pure Flame
{R}
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on ~this~.
Remove four quest counters from ~this~ and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Quest for Renewal
{1}{G}
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on ~this~.
As long as there are four or more quest counters on ~this~, untap all creatures you control during each other player's untap step.
Quest for the Gemblades
{1}{G}
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on ~this~.
Remove a quest counter from ~this~ and sacrifice it: Put four +1/+1 counters on target creature.
Quest for the Goblin Lord
{R}
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on ~this~.
As long as ~this~ has five or more quest counters on it, creatures you control get +2/+0.
Quest for the Gravelord
{B}
Enchantment
Whenever a creature dies, you may put a quest counter on ~this~.
Remove three quest counters from ~this~ and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Quest for the Holy Relic
{W}
Enchantment
Whenever you cast a creature spell, you may put a quest counter on ~this~.
Remove five quest counters from ~this~ and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Quest for the Nihil Stone
{B}
Enchantment
Whenever an opponent discards a card, you may put a quest counter on ~this~.
At the beginning of each opponent's upkeep, if that player has no cards in hand and ~this~ has two or more quest counters on it, you may have that player lose 5 life.
New search